import streamlit as st import random import os import requests from dotenv import load_dotenv # 加载环境变量 load_dotenv() # 获取Deepseek API配置 DEEPSEEK_API_KEY = os.getenv("DEEPSEEK_API_KEY") DEEPSEEK_BASE_URL = os.getenv("DEEPSEEK_BASE_URL", "https://api.deepseek.com") # 页面配置 st.set_page_config( page_title="谁是卧底", page_icon="🕵️", layout="centered" ) # 动画片角色名字列表 cartoon_characters = [ "熊大", "熊二", "光头强", "开心超人", "樱桃小丸子", "蜡笔小新", "黑猫警长", "喜羊羊", "美羊羊", "懒羊羊", "沸羊羊", "暖羊羊", "灰太狼", "红太狼", "孙悟空", "猪八戒", "沙僧", "唐僧", "哪吒", "敖丙", "姜子牙", "葫芦娃", "爷爷", "蛇精", "蝎子精", "大头儿子", "小头爸爸", "围裙妈妈", "大耳朵图图", "图图妈妈" ] # 初始化会话状态 if "game_state" not in st.session_state: st.session_state.game_state = "setup" if "num_players" not in st.session_state: st.session_state.num_players = 4 if "word_pairs" not in st.session_state: st.session_state.word_pairs = [ ("苹果", "橘子"), ("电脑", "手机"), ("篮球", "足球"), ("牛奶", "豆浆"), ("米饭", "面条"), ("猫", "狗"), ("夏天", "冬天"), ("可乐", "雪碧"), ("手机", "平板"), ("老师", "学生") ] if "selected_pair" not in st.session_state: st.session_state.selected_pair = st.session_state.word_pairs[0] if "player_words" not in st.session_state: st.session_state.player_words = [] if "spy_index" not in st.session_state: st.session_state.spy_index = -1 if "current_round" not in st.session_state: st.session_state.current_round = 1 if "eliminated_players" not in st.session_state: st.session_state.eliminated_players = [] if "votes" not in st.session_state: st.session_state.votes = {} if "game_result" not in st.session_state: st.session_state.game_result = "" if "speeches" not in st.session_state: st.session_state.speeches = [] if "player_speech" not in st.session_state: st.session_state.player_speech = "" if "player_speech_saved" not in st.session_state: st.session_state.player_speech_saved = False if "used_speeches" not in st.session_state: st.session_state.used_speeches = {} if "player_names" not in st.session_state: st.session_state.player_names = [] if "runoff" not in st.session_state: st.session_state.runoff = False if "tied_players" not in st.session_state: st.session_state.tied_players = [] if "max_rounds" not in st.session_state: st.session_state.max_rounds = 4 if "runoff_speeches" not in st.session_state: st.session_state.runoff_speeches = [] if "player_runoff_speech" not in st.session_state: st.session_state.player_runoff_speech = "" if "player_runoff_speech_saved" not in st.session_state: st.session_state.player_runoff_speech_saved = False # 调用Deepseek API生成AI发言 def call_deepseek_api(prompt): try: url = f"{DEEPSEEK_BASE_URL}/chat/completions" headers = { "Authorization": f"Bearer {DEEPSEEK_API_KEY}", "Content-Type": "application/json" } data = { "model": "deepseek-chat", "messages": [ { "role": "system", "content": "你是一个谁是卧底游戏的玩家,需要根据你拿到的词语生成自然的发言,不能直接说出词语本身,发言要符合当前轮数的特点。" }, { "role": "user", "content": prompt } ], "max_tokens": 100, "temperature": 0.8 } response = requests.post(url, headers=headers, json=data, timeout=10) response.raise_for_status() result = response.json() return result["choices"][0]["message"]["content"].strip() except Exception as e: st.error(f"API调用失败: {str(e)}") return None # 获取AI发言 def get_ai_speech(player_index, round_num, used_speeches): is_spy = player_index == st.session_state.spy_index player_word = st.session_state.player_words[player_index] num_players = st.session_state.num_players max_attempts = 5 attempt = 0 while attempt < max_attempts: # 构建API提示词 if round_num == 1: # 第一轮:基础描述,不要太详细 prompt = f"你在玩谁是卧底游戏,你拿到的词语是 '{player_word}'。请生成第一轮的发言,只做基础描述,不要直接说出词语,发言要自然简洁。" if is_spy: prompt += " 你是卧底,但不要暴露自己的身份。" elif round_num == 2: # 第二轮:更详细的描述,加一些分析 prompt = f"你在玩谁是卧底游戏,你拿到的词语是 '{player_word}'。请生成第二轮的发言,在第一轮的基础上增加一些细节分析,不要直接说出词语,发言要自然。" if is_spy: prompt += " 你是卧底,但不要暴露自己的身份。" else: # 第三轮及以后:详细描述 + 合理怀疑 suspect_player = random.randint(1, num_players) if num_players > 1 else 1 prompt = f"你在玩谁是卧底游戏,你拿到的词语是 '{player_word}'。请生成第{round_num}轮的发言,包括详细描述和对其他玩家的合理怀疑(比如玩家{suspect_player}),不要直接说出词语,发言要自然。" if is_spy: prompt += " 你是卧底,要隐藏自己的身份,同时可以适当引导怀疑其他玩家。" # 调用API生成发言 speech = call_deepseek_api(prompt) # 如果API调用失败或返回空,使用传统方式生成 if not speech: # 备用方案:使用传统方式生成发言 if player_word in word_descriptions: all_descriptions = word_descriptions[player_word] max_descriptions = min(round_num, len(all_descriptions)) if len(all_descriptions) >= max_descriptions: selected_descriptions = random.sample(all_descriptions, max_descriptions) else: selected_descriptions = all_descriptions[:max_descriptions] else: base_descriptions = [ f"这是一个{len(player_word)}字的词语", "这个词很常见", "和日常生活相关", "大家应该都知道" ] max_descriptions = min(round_num, len(base_descriptions)) selected_descriptions = random.sample(base_descriptions, max_descriptions) description_part = " ".join(selected_descriptions) if round_num == 1: openings = ["我抽到的词", "我的词", "这个词", "我拿到的词", "这个东西"] speech = f"{random.choice(openings)},{description_part}" elif round_num == 2: analysis_phrases = [ "这个东西大家应该都接触过", "日常生活中经常能看到", "很多地方都能找到", "比较常见的一种", "大家应该都不陌生", "随处可见的一种" ] speech = f"{description_part}。{random.choice(analysis_phrases)}" else: detail_phrases = [ "仔细想想,它还有一些特点", "其实它还有其他方面", "从不同角度看,它有更多特征", "再补充一点关于它的信息", "进一步说,它还有", "另外,它还有一个特点" ] suspicion_phrases = [ f"我发现玩家{random.randint(1, num_players)}的描述好像不太对", f"玩家{random.randint(1, num_players)}的发言有点可疑", "对比大家的发言,有些人的描述和我的不太一样", "根据这些特点,我觉得有人在隐藏什么", "这些特征应该很明显,不符合的人可能有问题", "我注意到有些人的描述和这些特征不符" ] speech = f"{description_part}。{random.choice(detail_phrases)}。{random.choice(suspicion_phrases)}" # 确保发言不直接包含词语本身 if player_word in speech: # 如果直接说出了词语,尝试替换或修改 speech = speech.replace(player_word, "这个词") # 检查发言是否唯一 if speech not in used_speeches: return speech attempt += 1 # 如果尝试多次后仍无法生成唯一发言,返回一个默认发言 return f"{player_word}的相关描述" # 标题和介绍 st.title("谁是卧底 🕵️") st.write("一个有趣的多人推理游戏,找出隐藏在平民中的卧底!") # 游戏设置阶段 if st.session_state.game_state == "setup": st.header("游戏设置") # 选择玩家数量 st.session_state.num_players = st.slider( "玩家数量", min_value=3, max_value=10, value=st.session_state.num_players ) # 系统自动选择词语对(玩家不可见) st.session_state.selected_pair = random.choice(st.session_state.word_pairs) # 开始游戏按钮 if st.button("开始游戏"): # 分配词语 citizen_word, spy_word = st.session_state.selected_pair st.session_state.player_words = [citizen_word] * st.session_state.num_players st.session_state.spy_index = random.randint(0, st.session_state.num_players - 1) st.session_state.player_words[st.session_state.spy_index] = spy_word # 分配动画片角色名字,用户默认是村长 if st.session_state.num_players > 1: # 为AI玩家随机选择角色名字 ai_names = random.sample(cartoon_characters, st.session_state.num_players - 1) # 用户始终是村长 st.session_state.player_names = ["村长"] + ai_names else: # 只有一个玩家时,直接使用村长 st.session_state.player_names = ["村长"] # 重置游戏状态 st.session_state.current_round = 1 st.session_state.eliminated_players = [] st.session_state.votes = {} st.session_state.game_result = "" st.session_state.speeches = [] st.session_state.game_state = "playing" st.rerun() # 游戏进行阶段 elif st.session_state.game_state == "playing": st.header(f"第 {st.session_state.current_round} 轮") # 默认用户名字为村长 if "player_id" not in st.session_state: st.session_state.player_id = 1 player_index = st.session_state.player_id - 1 if player_index not in st.session_state.eliminated_players: st.subheader("你的词语") st.info(f"{st.session_state.player_words[player_index]}") else: st.error("你已经被淘汰了!") # 检查是否需要进行第二轮投票(runoff) if st.session_state.get('runoff', False): st.subheader("第二轮投票") st.write("由于出现平票,需要在平票玩家中进行第二轮投票:") # 显示平票玩家 tied_players = st.session_state.tied_players tied_player_names = [st.session_state.player_names[p-1] for p in tied_players] st.write("平票玩家:") for name in tied_player_names: st.write(f"- {name}") # 生成AI玩家第二轮发言 current_runoff_speeches = [] # 检查是否已经为当前第二轮投票生成了发言 runoff_speeches = st.session_state.runoff_speeches if not runoff_speeches: # 为当前第二轮投票创建一个空的已使用发言集合 used_speeches = set() # 为每个AI玩家生成发言 for i in range(st.session_state.num_players): if i != player_index and i not in st.session_state.eliminated_players: # 生成唯一的发言,使用当前轮数+0.5表示第二轮投票 speech = get_ai_speech(i, st.session_state.current_round + 0.5, used_speeches) # 将生成的发言添加到已使用集合中 used_speeches.add(speech) current_runoff_speeches.append({ 'player': i + 1, 'speech': speech, 'type': 'ai' }) # 保存当前第二轮投票的发言 st.session_state.runoff_speeches = current_runoff_speeches else: # 使用已有的发言 current_runoff_speeches = runoff_speeches # 显示AI玩家第二轮发言 st.subheader("第二轮发言") for speech in current_runoff_speeches: st.write(f"**{st.session_state.player_names[speech['player']-1]}**:{speech['speech']}") # 用户第二轮发言输入 if player_index not in st.session_state.eliminated_players: st.write(f"\n### 你的第二轮发言({st.session_state.player_names[player_index]})") st.session_state.player_runoff_speech = st.text_area( "请输入你的第二轮发言", value=st.session_state.player_runoff_speech, height=100, placeholder="在这里输入你的第二轮发言..." ) # 保存用户第二轮发言 if st.button("确认第二轮发言"): if st.session_state.player_runoff_speech.strip(): st.session_state.player_runoff_speech_saved = True st.success("第二轮发言已保存!") else: st.error("请输入第二轮发言内容!") # 投票输入(只能在平票玩家中选择) vote_name = st.selectbox( "选择要投票的玩家", tied_player_names ) # 获取对应的玩家编号 vote = tied_players[tied_player_names.index(vote_name)] # 提交第二轮投票 if st.button("提交第二轮投票"): # 检查用户是否已完成第二轮发言 if player_index not in st.session_state.eliminated_players and not st.session_state.player_runoff_speech_saved: st.error("请先完成第二轮发言!") else: # 模拟所有玩家的第二轮投票 st.session_state.votes = {} st.session_state.votes[vote] = 1 # 模拟AI玩家的第二轮投票 for ai_player in [i for i in range(st.session_state.num_players) if i not in st.session_state.eliminated_players]: if ai_player != player_index: # AI在平票玩家中随机投票 ai_vote = random.choice(tied_players) st.session_state.votes[ai_vote] = st.session_state.votes.get(ai_vote, 0) + 1 # 确定最终被淘汰的玩家 max_votes = max(st.session_state.votes.values()) final_tied_players = [p for p, v in st.session_state.votes.items() if v == max_votes] # 如果仍然平票,随机选择一个 if len(final_tied_players) > 1: eliminated_player = random.choice(final_tied_players) else: eliminated_player = final_tied_players[0] eliminated_player_index = eliminated_player - 1 eliminated_player_name = st.session_state.player_names[eliminated_player_index] # 显示第二轮投票结果 st.subheader("第二轮投票结果") for p, v in st.session_state.votes.items(): st.write(f"{st.session_state.player_names[p-1]}:{v}票") st.write(f"\n**{eliminated_player_name} 被淘汰!**") # 记录被淘汰的玩家 st.session_state.eliminated_players.append(eliminated_player_index) # 检查游戏是否结束 if eliminated_player_index == st.session_state.spy_index: st.session_state.game_result = "平民胜利!卧底被找出。" st.session_state.game_state = "ended" st.success(st.session_state.game_result) elif len(st.session_state.eliminated_players) == st.session_state.num_players - 1: st.session_state.game_result = "卧底胜利!平民全部被淘汰。" st.session_state.game_state = "ended" st.success(st.session_state.game_result) else: # 检查是否超过最大轮数 if st.session_state.current_round >= st.session_state.max_rounds: st.session_state.game_result = "游戏结束!已达到最大投票次数(4次)。" st.session_state.game_state = "ended" st.success(st.session_state.game_result) else: # 进入下一轮 st.write("\n游戏继续,进入下一轮!") st.session_state.current_round += 1 st.session_state.votes = {} st.session_state.player_speech = "" st.session_state.player_speech_saved = False # 重置 runoff 状态和第二轮发言相关变量 st.session_state.runoff = False st.session_state.tied_players = [] st.session_state.runoff_speeches = [] st.session_state.player_runoff_speech = "" st.session_state.player_runoff_speech_saved = False # 等待用户确认后再刷新 if st.button("进入下一轮"): st.rerun() else: # 讨论环节 st.subheader("讨论环节") # 生成AI玩家发言 current_round_speeches = [] # 检查是否已经为当前轮生成了发言 round_speeches = [s for s in st.session_state.speeches if s.get('round') == st.session_state.current_round] if not round_speeches: # 为当前轮创建一个空的已使用发言集合 used_speeches = set() # 为每个AI玩家生成发言 for i in range(st.session_state.num_players): if i != player_index and i not in st.session_state.eliminated_players: # 生成唯一的发言 speech = get_ai_speech(i, st.session_state.current_round, used_speeches) # 将生成的发言添加到已使用集合中 used_speeches.add(speech) current_round_speeches.append({ 'player': i + 1, 'speech': speech, 'type': 'ai' }) # 保存当前轮的发言 st.session_state.speeches.append({ 'round': st.session_state.current_round, 'speeches': current_round_speeches }) else: # 使用已有的发言 current_round_speeches = round_speeches[0]['speeches'] # 显示AI玩家发言 st.write("### 玩家发言") for speech in current_round_speeches: st.write(f"**{st.session_state.player_names[speech['player']-1]}**:{speech['speech']}") # 用户发言输入 if player_index not in st.session_state.eliminated_players: st.write(f"\n### 你的发言({st.session_state.player_names[player_index]})") st.session_state.player_speech = st.text_area( "请输入你的发言", value=st.session_state.player_speech, height=100, placeholder="在这里输入你的发言..." ) # 保存用户发言 if st.button("确认发言"): if st.session_state.player_speech.strip(): st.session_state.player_speech_saved = True st.success("发言已保存!") else: st.error("请输入发言内容!") # 投票环节 st.subheader("投票环节") st.write("请选择你认为是卧底的玩家:") # 可投票的玩家(使用名字) available_players = [] available_player_indices = [] for i in range(st.session_state.num_players): if i not in st.session_state.eliminated_players: available_players.append(st.session_state.player_names[i]) available_player_indices.append(i+1) # 投票输入(显示名字,实际存储编号) if available_players: vote_name = st.selectbox( "选择要投票的玩家", available_players ) # 获取对应的玩家编号 vote = available_player_indices[available_players.index(vote_name)] # 提交投票 if st.button("提交投票"): # 检查用户是否已发言 if player_index not in st.session_state.eliminated_players and not st.session_state.player_speech_saved: st.error("请先完成发言!") else: # 模拟所有玩家的投票 # 1. 记录用户的投票 st.session_state.votes = {} st.session_state.votes[vote] = 1 # 2. 模拟AI玩家的投票 active_players = [i for i in range(st.session_state.num_players) if i not in st.session_state.eliminated_players] for ai_player in active_players: if ai_player != player_index: # AI投票逻辑:优先怀疑发言与自己不同的人,或随机投票 possible_votes = [p+1 for p in active_players if p != ai_player] # 70%概率随机投票,30%概率针对可能的卧底 if random.random() < 0.7: ai_vote = random.choice(possible_votes) else: # 优先投给与自己词语不同的人(如果能判断) if ai_player == st.session_state.spy_index: # 卧底优先投给平民 civilian_players = [p+1 for p in active_players if p != st.session_state.spy_index] ai_vote = random.choice(civilian_players) if civilian_players else random.choice(possible_votes) else: # 平民随机投票 ai_vote = random.choice(possible_votes) st.session_state.votes[ai_vote] = st.session_state.votes.get(ai_vote, 0) + 1 # 3. 检查是否存在平票 max_votes = max(st.session_state.votes.values()) tied_players = [player for player, votes in st.session_state.votes.items() if votes == max_votes] # 4. 显示投票结果公告 st.subheader("投票结果公告") st.write("本轮投票情况:") for player_num, count in st.session_state.votes.items(): player_name = st.session_state.player_names[player_num-1] st.write(f"{player_name}:{count}票") # 5. 处理平票情况 if len(tied_players) > 1: st.write("\n**出现平票!需要进行第二轮投票。**") st.write("平票玩家:") for player_num in tied_players: player_name = st.session_state.player_names[player_num-1] st.write(f"- {player_name}") # 进入 runoff 投票状态 st.session_state.runoff = True st.session_state.tied_players = tied_players # 等待用户确认后进入 runoff 投票 if st.button("进入第二轮投票"): st.rerun() else: # 没有平票,正常淘汰 eliminated_player = tied_players[0] eliminated_player_index = eliminated_player - 1 eliminated_player_name = st.session_state.player_names[eliminated_player_index] st.write(f"\n**{eliminated_player_name} 被淘汰!**") # 记录被淘汰的玩家 st.session_state.eliminated_players.append(eliminated_player_index) # 检查游戏是否结束 if eliminated_player_index == st.session_state.spy_index: st.session_state.game_result = "平民胜利!卧底被找出。" st.session_state.game_state = "ended" st.success(st.session_state.game_result) elif len(st.session_state.eliminated_players) == st.session_state.num_players - 1: st.session_state.game_result = "卧底胜利!平民全部被淘汰。" st.session_state.game_state = "ended" st.success(st.session_state.game_result) else: # 进入下一轮 st.write("\n游戏继续,进入下一轮!") st.session_state.current_round += 1 st.session_state.votes = {} st.session_state.player_speech = "" st.session_state.player_speech_saved = False # 等待用户确认后再刷新 if st.button("进入下一轮"): st.rerun() # 游戏结束阶段 elif st.session_state.game_state == "ended": st.header("游戏结束") st.success(st.session_state.game_result) # 显示游戏结果 st.subheader("游戏详情") # 只显示用户抽到的词语和卧底信息 user_word = st.session_state.player_words[st.session_state.player_id - 1] st.write(f"你抽到的词语: {user_word}") st.write(f"卧底是: {st.session_state.player_names[st.session_state.spy_index]}") # 重新开始按钮 if st.button("重新开始"): st.session_state.game_state = "setup" st.session_state.speeches = [] st.session_state.player_speech = "" st.session_state.player_speech_saved = False st.session_state.runoff_speeches = [] st.session_state.player_runoff_speech = "" st.session_state.player_runoff_speech_saved = False st.rerun() # 游戏规则 with st.sidebar: st.header("游戏规则") st.write("1. 每轮游戏会分配词语,大部分玩家是平民,拿到相同的词语") st.write("2. 有一名玩家是卧底,拿到与平民不同但相似的词语") st.write("3. 玩家通过讨论判断谁是卧底") st.write("4. 每轮结束后进行投票,得票最多的玩家被淘汰") st.write("5. 如果淘汰的是卧底,平民胜利") st.write("6. 如果最后只剩下卧底,卧底胜利") st.write("7. 游戏最多进行4轮投票,超过次数则游戏结束")